Program Overview
Personalized attention
Learn Robotics at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
8-12 age group
Tailored for curious learners in the 8-12 age group
What’s Included

45 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 3 to 6

Intermediate
Kids build robots like candy sorters and Mars rovers that can react to hand waves. They take turns coding, building, and testing.

Learning Goals
- How machines move, basic coding, using sensors, and teamwork
- Helps kids work well with others and think creatively
- Kids get to build and play with cool robots together
- Collaborate in teams, rotating coder, builder, tester roles
Lessons

Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.
Robotics Foundation


Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.
Fundamentals of AI & ML


Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.
AI & ML for Robots


Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.
Functional Robotics

Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.
Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.