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RoboXceedPlus

Introduction to Robotics for Kids (Grades 7 to 12)

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4.73/5 (5,340 Ratings)

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30 Live 1:1 Sessions

د.ك202

Price/Class د.ك6.73

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1052 children visited this page in last 10 minutes

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143 parent reviews received this week

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337 live students currently learning

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2468 minutes of class completed today

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246 students enrolled in last 5 days

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1052 children visited this page in last 10 minutes

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143 parent reviews received this week

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337 live students currently learning

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2468 minutes of class completed today

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246 students enrolled in last 5 days

bulb

1052 children visited this page in last 10 minutes

bulb

143 parent reviews received this week

bulb

337 live students currently learning

bulb

2468 minutes of class completed today

bulb

246 students enrolled in last 5 days

د.ك202

Home > Courses > Robotics Classes for Kids > Introduction to Robotics for Kids (Grades 7 to 12)

Program Overview

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Personalized attention

Learn Robotics at your own pace with a teacher focused only on you

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Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

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60 minutes per session

Deep-dive into topics with focused 60-minute sessions

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12-18 age group

Tailored for curious learners in the 12-18 age group

What’s Included

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60 Interactive lessons

Built to engage

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English

language instruction

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Lifetime access

to course materials

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Certificate

is awarded upon completion

Activity Overview

Grades 7 to 12

Advanced

Build programmable robots using PictoBlox, understand motors, sensors and controllers, and complete exciting build-and-race engineering challenges.

Learning Goals

  • Understand robot architecture and components.
  • Program robots using block-based logic.
  • Build robots that perform tasks.
  • Develop problem-solving and engineering confidence.

Lessons

Pre-Kit Module

Project

Welcome to Robotics

This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Project

Ping-Pong

In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Project

Tom and Jerry

In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Robotics Foundation

Project

Tokyo Drift

This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.

Project

Roll 'n' Race

In this session, the student learns how to involve hardware to control sprites. This is accomplished by making a 2 player game wherein student will also get introduced to tactile buttons.

Project

Think it, Lit it

In this session, we are making the student develop different customized moving animations on 7 x 5 led display.

Project

The Discotheque

In this session, we are introducing touch sensors & it's response to the student. This is accomplished by making a robo piano that plays different musical notes on touch.

AI & ML for Robots

Project

Mirror mirror on the wall

This session introduces the student to Artificial Intelligence, uses of AI & applications of AI. The student explores face detection extension in this session & makes robot mimic human expressions.

Project

Fruit Ninja

This session makes the student familiar with the video sensing application of AI. Here, the student makes a fruit ninja game which can be played by video sensing controls.

Project

Global Weather Station

This session introduces student to the speech recognition application of AI. Here the quarky acts like Alexa & it detects human speech. On speech recognition, it fetches & displays weather data.

Project

Guess What

This session introduces the student to understand analyzing live camera feed thereby detecting & identifying various objects based on pre-trained models.

Certificate

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Robotics Pathfinder - Intermediate

This Certificate of Achievement will be awarded on completion of Robotics Foundation Module with high scores. All participants will be eligible for a Certificate of Participation.

Robotics Foundation

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AI Robotics Innovator - Advanced

This Certificate of Achievement will be awarded on completion of AI & ML for Robots Module with high scores. All participants will be eligible for a Certificate of Participation.

AI & ML for Robots

Parental Guidance

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This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

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Ratings & Reviews

4.73
/5
Based on
5340 ratings

5star

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17%

3star

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30

1:1 Classes

د.ك202

Live video meetings

Ages 8-12 12-18

60 min

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Frequently Asked Questions

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What age group are BrightCHAMPS courses designed for?

Arrow Up

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.

How is my child’s data and privacy protected?

Arrow Up

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.

Can I get the recording of the classes for my child?

Arrow Up

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Is there any homework or outside practice required?

Arrow Up

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

How will Harvard help in my child’s journey with BrightCHAMPS?

Arrow Up

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.

How are BrightCHAMPS classes conducted?

Arrow Up

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.

What devices or softwares are needed for classes?

Arrow Up

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

Does my child need prior experience in these courses or any other subjects?

Arrow Up

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

Can I reschedule or cancel classes, if needed?

Arrow Up

We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.