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The Turing-Tesla Challenge

Teach systems to observe, decide and act

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

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Imagination logic and machines shape the future.- Inspired by Turing & Tesla

Home > Courses > Hackathon > Teach systems to observe, decide and act

Highlights of the Event

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Global Experience

Connect with peers worldwide through collaborative challenges

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Grade-Based Challenges

Projects matched to each student’s coding and robotics level

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Expert Mentors

Experienced guides simplifying coding and robotics concepts

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Exploration & Discovery

Students identify problems and design solutions independently

What Makes It Special

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Masterclasses

Industry-led learning sessions

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Time-Based Tracks

Challenges across timelines

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Rewards

Prizes for top performers

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Certificates

Participation certificates for all

Other Details

Age Group: 6-16 years

Language: English

The Markowitz Matrix turns mathematical thinking into real-world decision-making.

Inspired by Harry Markowitz, who showed how numbers can help balance risk and reward, this challenge encourages students to think critically about choices and outcomes.

Students explore different ways to use money and resources, comparing options, weighing risks, and discovering which decisions work best over time. They turn abstract math concepts into practical strategies, building a personal “smart portfolio.”

Through hands-on activities, scenario-based trials, and reflective analysis, students learn how structured thinking and careful planning lead to smarter decisions, developing confidence, analytical skills, and financial reasoning that will help them beyond the classroom.

Hackathon LittleCHAMPS (Grade 1-3)

Project

Masterclass 1-Guide NOVA Home

Students learn how machines follow clear step-by-step instructions and why precise commands are essential for correct system behaviour.

Project

Masterclass 2-Wake Up NOVA!

Students teach machines to make simple choices when situations change, helping systems respond instead of stopping or waiting.

Project

Masterclass 3-NOVA Can Hear & Move

Students explore how machines sense sound, movement, and touch to react automatically to their surroundings.

Project

Masterclass 4-NOVA the Smart Helper

Students test their systems in changing conditions and improve them to work independently in real-life scenarios.

Competitions

Project

Global Quiz

Kickstart the hackathon with a thrilling quiz testing coding logic, problem solving skills, robotics concepts and system thinking across global learners.

Project

Project Submission

Build, code, and submit an autonomous robotics project that turns ideas into intelligent systems solving real-world challenges.

Hackathon JuniorCHAMPS (Grade 4-6)

Project

Masterclass 1-Tesla City Explorer

Students use loops and variables to keep systems running continuously without human intervention or repeated instructions.

Project

Masterclass 2-Tesla Decision Brain

Students build decision logic that helps systems choose faster, smarter actions during complex or changing situations.

Project

Masterclass 3-Self-Driving Tesla Controller

Students design systems that detect problems, self-correct and adapt automatically using feedback loops.

Project

Masterclass 4-Autonomous City Tour System

Students design an end-to-end autonomous solutions that works smoothly from input to action.

Hackathon SeniorCHAMPS (Grade 7-12)

Project

Masterclass 1-System Behavior & Control Foundations

Students build event-driven systems that respond instantly to real-time inputs without waiting for manual commands.

Project

Masterclass 2-Smart Routing Controller

Students apply optimization and pathfinding techniques to help systems select the best routes and decisions efficiently.

Project

Masterclass 3-Real-Time Autonomous Control

Students integrate multiple inputs to create coordinated, intelligent systems that communicate and act together.

Project

Masterclass 4-Rebuilding the Past with Autonomy

Students design, document and present a fully autonomous system solving a real-world challenge.

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The Turing-Tesla Challenge

Teach systems to observe, decide and act

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Frequently Asked Questions

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Are the activities suitable for my child’s grade level?

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Yes, each course is tagged by age and skill level, so you can pick what best suits your child.

How does the BrightCHAMPS curriculum help kids perform better academically?

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Yes, courses are fully accessible on phones, tablets, and laptops, making it easy to learn anywhere.

What do we do?

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Hi I am Danial, my son really enjoys his classes. His teacher Ms. Manasvi is very kind, patient and simplifies the topic well. She make sessions very enjoyable for Jayden. Good luck to team BrightChamps and teacher.

What topics are covered in the BrightCHAMPS curriculum?

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Yes, a digital certificate is automatically awarded when all modules and quizzes are completed.

What topics are covered in the BrightCHAMPS curriculum?

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Most courses take 2 - 3 hours, split into small 15 - 20 minute lessons that can be done over days.

Is there a time limit to finish the course?

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No, there is no limit to finish the course. It is totally a self paced paced course, finish at your own pace

Can my child stop and continue later?

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Yes, progress is saved automatically, and kids can resume exactly where they left off anytime.