Program Overview
Personalized attention
Learn Robotics at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
12-18 age group
Tailored for curious learners in the 12-18 age group
What’s Included

105 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 7 to 12

Advanced
Kids learn to set up robot software, create maps, use cameras to spot objects, and work together on coding tasks.

Learning Goals
- Set up and use robot software
- Make maps for robot navigation
- Use cameras for object detection
- Work as a team on projects
Lessons

Welcome to Robotics
This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong
In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry
In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).
Robotics Foundation

Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.

Roll 'n' Race
In this session, the student learns how to involve hardware to control sprites. This is accomplished by making a 2 player game wherein student will also get introduced to tactile buttons.

Think it, Lit it
In this session, we are making the student develop different customized moving animations on 7 x 5 led display.

The Discotheque
In this session, we are introducing touch sensors & it's response to the student. This is accomplished by making a robo piano that plays different musical notes on touch.
AI & ML for Robots

Mirror mirror on the wall
This session introduces the student to Artificial Intelligence, uses of AI & applications of AI. The student explores face detection extension in this session & makes robot mimic human expressions.

Fruit Ninja
This session makes the student familiar with the video sensing application of AI. Here, the student makes a fruit ninja game which can be played by video sensing controls.

Global Weather Station
This session introduces student to the speech recognition application of AI. Here the quarky acts like Alexa & it detects human speech. On speech recognition, it fetches & displays weather data.

Guess What
This session introduces the student to understand analyzing live camera feed thereby detecting & identifying various objects based on pre-trained models.
Functional Robotics

Digital Clock
This session makes the student apply the pre-learned concepts of AI & speech recognition to fetch the real-world time, date & day data & thereby making a speech recognition-based digital clock.

Sweeping Bot
This project introduces student to actuators & their applications in real life. This session covers the concepts of servo motor, it's calibration & operation. This is accomplished by making a sweeping bot

Tilt & move
This project introduces student to the concept of accelerometers. It takes into application the accelerometer of the mobile phone & thereby moving the robot based on mobile tilt.

Check the edge
This project introduces student to Ultrasonic sensor, it's connections & working. This is accomplished by making an automated edge detector robot.
Interactive Mechatronics

My first circuit
This activity introduces the student to circuit building on the breadboard. This is accomplished by making the first circuit on breadboard using Quarky, LED, Resistor & Push Button.

Dimmer
This project involves making a LED dimmer using a potentiometer by applying the concepts of Ohm's law.

Series 'n' Parallel
This project involves making a series resistor circuit & a parallel resistor circuit; thereby observing the difference between them & understanding how the series & parallel connection affects the resultant output.

Cap-tron charge
This project introduces the student to the capacitor. Here, the student makes a RC charging & discharging circuit using a resistor, capacitor, push button & LED.
Internet of Things

Gateway to Internet of Things
This session aims to introduce the basic concepts of IoT, IoT cloud platforms & integration of IoT cloud platform with Quarky. Here the student develops a cloud-controlled light system.

Let's Build the IoT House - Part 1
This session aims to gain knowledge of various sensors that can be used to collect the data from the surroundings in IoT systems. Here, the student assembles the sensors to the IoT house.

Let's Build the IoT House - Part 2
This session aims to gain knowledge of various sensors that can be used to collect the data from the surroundings in IoT systems. Here, the student assembles the DC motor, propellor, servo motor-gear based door mechanism.

Let's Build the IoT House - Part 3
The aim of this session is to complete the assembling of IoT House and learn connecting the expansion board to Quarky.
Sensory Systems

Open Sesame
This session aims to build the automated door using IR sensor and servo motor.

Knock, knock! Who's there?
The aim of this session is to develop an automated door bell system replicating the CCTV camera function

IoT Light-Bright Log
This project aims to build Iot based Light Intensity Monitoring system using a LDR (light dependent resistor) and Thingspeak IoT cloud, where Light Intensity data can be send on IoT cloud at regular intervals.

Gas Gauge
The aim of this session is to make student understand connections of MQ-2 gas sensor & develop IoT based gas leakage alarm.
Home Automation

ML Gate
This session makes the student build an IoT-based smart door system, inculcating the concepts of Machine Learning. This smart door system would inform the owner of the house about the person waiting at the house gate & the user can open the door over the cloud controlled IoT platform.

Let's control the Ambience
This session aims to control the ambience of the IOT house by changing the lightning of the house according to user’s preference.

PPM Analayzer
The project demonstrates how to interface the gas sensor to the Quarky and get the PPM reading. This is accomplished by creating an air pollution monitoring system on Adafruit IO.

Smart Fan
This session aims to build the automated fan control system using Temperature & Humidity Sensor and DC motor.
Robotic Manipulator

Let's build Robotic Arm - 1
This session aims to introduce Robotic Arm to the student. Here, the student learns to assemble the base of the robotic arm.

Let's build Robotic Arm - 2
This session aims to assemble the shoulder of the robotic arm. It also includes understanding different components involved in this assembly

Let's build Robotic Arm - 3
This session aims to make student assemble Gripper & Upper & Lower arm link of Robotic Arm. It also includes understanding different components involved in this assembling.

Exploring Gripper Movements
To understand the role and functionality of end effectors, specifically grippers, in robotic arms. Students will learn to control opening & closing of grippers using servo motors.
Bipeds & Humanoids

Let's Build Humanoid - 1
This session aims to introduce humanoids to the student. It also makes student assemble the arm mechanism of humanoid robot.

Let's Build Humanoid - 2
This session aims to introduce applications of humanoids to the student. It also makes student assemble the leg mechanism of humanoid robot

Let's Build Humanoid - 3
This session aims to introduce degree of freedom, assembling the torso of the humanoid robot & circuitry of the humanoid robot.

Hello World!
This session aims to introduce the arm movement of the humanoid robot. This is accomplished by making a self introductory robot that introduces itself to the world.
Parental Guidance

This programme is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programmes and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects, and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects, or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalised attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programmes. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.