We live in the new digital era. The digital world is constantly changing, generating many new ideas.
In 1993, an American author of science fiction novels, Neal Stephenson used the term Metaverse to describe a virtual space where people can interact with digital objects.
This term has recently gained popularity due to Mark Zuckerberg, the founder of Meta Inc, wanting to build Metaverse as a solution in the middle of the work-from-home phenomenon caused by Covid-19 as a new solution.
Some people have trouble grasping this idea. To begin, let’s define the Metaverse. The concept of the Multiverse is also widely discussed. In your own words, what is the Multiverse?
What youngsters should know about the Metaverse and the Multiverse are discussed in this blog.
Table of contents
What is the Metaverse?
Metaverse is a virtual reality (VR) world or a shared digital environment where you can go to work, school, and museums, play games, watch concerts, shop, and do many things without physically leaving your home.
If the internet is two-dimensional, the text and images are on your monitor and cannot be touched. Consider the metaverse three-dimensional and multi-sensory, as if you could grab, touch, and swipe just like in real life.
You can own your digital assets and experiences in this universe. For example, if you have something at school, you can bring it to the museum or concert because it is still in the same universe.
What is the Multiverse?
Multiverse is also a virtual reality world where people can interact with each other, but for one objective only.
For example, there is a game created using VR (virtual reality), AR (augmented reality), and even AI (artificial intelligence). This game provides us with a 3D world, but this world/universe is only for gaming purposes.
You can still buy on the game’s marketplace but can’t watch a concert simultaneously. Every world is distinct and has distinct characteristics. Every vendor in the multiverse can create a world with various ecosystems.
It prevents you from owning assets in the various virtual worlds of the multiverse.
Metaverse vs Multiverse – Key Differences
Criteria | Metaverse | Multiverse |
Definition | A shared digital environment that allows users to work, watch movies, play sports, visit the library, and other services | The hypothetical collection of different virtual worlds with unique traits and features. |
Number of Ecosystems | One shared universe that allows endless movements of users among different platforms of the Metaverse. | Multiple virtual worlds create different ecosystems that exist in a hypothetical pool. |
Connection | The Metaverse is highly connected with a specific order for the flow of information. | Multiverse is highly random and contains different virtual worlds without any particular order for information flow. |
Property | Users can have ownership of their digital assets and experiences in the Metaverse. | One shared universe that allows continuous movements of users among different platforms of the Metaverse. |
Entitles | The Metaverse includes different entities such as AI, robots, digital avatars, and human metaverse participants. | The Multiverse only includes the distinct virtual worlds as its entities. |
What should kids know about Metaverse?
What should kids know about Metaverse is that this 3D universe will be a new era of the internet and technology as new innovations and problem solvers in the future.
Kids should be well equipped and introduced to these new technology terms and as well as their working so they can better understand the world around them and adapt accordingly.
Kids despite their age should be encouraged to make themselves familiar with these revolutionary technologies.
Conclusion
MMORPG games, Roblox, Minecraft, Fortnite, and other games may be the closest approach to the metaverse we currently have.
Since they will be the ones who live in the future, children should be at the centre of everything. They will adapt more quickly as they grow more familiar with these technologies, which is how they will develop into innovators.
The likelihood that they will lead tomorrow’s innovation increases as they gain more knowledge about the Metaverse and the Multiverse.
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