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Last updated on October 23, 2025

Linear Programming

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Linear programming is a mathematical method used to find the best possible outcome in a situation. Linear programming helps simplify a complex situation, making it easier to study and solve the problem. This article explores linear programming concepts.

Linear Programming for US Students
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What is Linear Programming?

The mathematical method used to find the best possible output is called linear programming.

 

  • It is used in situations involving linear relationships, such as the maximum profit or minimum cost in a business.

     
  • It helps make decisions, such as maximizing profit or minimizing cost, using equations and inequalities.

     
  • Furthermore, it is used in many fields to solve real-life problems.
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What are the Components of Linear Programming?

Objective function, constraints, and decision variables are the components of linear programming. We will learn about them one by one.

 

  • Objective Function: This is the main goal you want to achieve. For example, you might want to make the most money or spend the least.

     
  • Constraints: These are the limits or rules you have to follow, like how much money, time, or materials you can use.

     
  • Decision Variables: These are the choices you can make or the unknowns in the problem. For example, how many products to make or how many hours to work.
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How to Solve Linear Programming Problems?

Formulating the problem using the given data is the first step for solving linear programming problems. The steps given below are used to solve linear programming problems.

 

Step 1: Identify the Decision Variables. Decide what choices you can make. For example, how many items to produce. These are your decision variables.


Step 2: Define the Objective Function. Decide what you want to achieve, like maximize profit or minimize cost. Write it as a simple equation using your decision variables.


Step 3: List the Constraints. Write down all the limits or rules, such as how much money, time, or materials you have.


Step 4: Make Sure Variables Are Non-Negative. You cannot produce negative items, so all decision variables must be zero or more. 


Step 5:
Solve the Problem. Use a method like the graphical method (for small problems) or the simplex method (for bigger problems) to find the best solution.

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What are the Methods of Linear Programming?

Linear programming can be used to achieve the best result when we have limitations. These two methods mentioned below are used to solve linear programming:

 

  • Graphical Method

     
  • Simplex Method
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Graphical Method

The constraints (conditions or limits) are drawn on the graph in this method. Then we have to look for the common area where all the constraints are true. This is called feasible region. We can check the corners of the area to see where we can get the best result.


Example: Rohan has  $10 with which he wants to buy pencils worth $2 a piece and erasers worth $1 each. Rohan wants to buy at most 7 items in total. 


Solution: 

 

1. Let x be the number of pencils and y be the number of erasers.


2. Write the constraints. 


   \(2x + 1y \le 10\) (money limit).


    \(x + y \le 7\) (items limit).


    \(x \ge 0, \quad y \ge 0\), because the items cannot be negative.


3. Draw these lines on a graph.


4. Shade the area that fits all the constraints.


5. Try the corner points and calculate the cost.


6. Evaluate the objective function at each corner point of the feasible region and select the point giving the optimal value. Select the point that gives the lowest or highest value. The selection of this point depends on the objective.

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Simplex Method

The simplex method checks only one possible answer at a time. It helps in solving bigger problems. It keeps improving the answer until it can’t get better.


For example:


Imagine you have red and blue Lego bricks and want to build the tallest tower, but you can only use a certain number of each color. The simplex method helps you figure out how many red and blue bricks to use to make the tower as tall as possible.


The method uses a table called the simplex tableau to keep everything organized. At each step, it swaps one variable for another (called pivoting) to improve the solution. Think of it like trying different Lego bricks one at a time to see which combination gives the tallest tower. At the end, it finds the best possible solution.

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Tips and Tricks of Linear Programming

Linear programming helps find the best possible outcome when working within limits. These tips and tricks simplify solving problems, making it easier for students to plan, analyze, and make smart decisions quickly and accurately.

 

  • Read carefully and know what to maximize or minimize.

     
  • Clearly define the choices you can control (x, y, z).

     
  • Remember, ≤ means “at most” and ≥ means “at least.”

     
  • Organize equations in a table for the simplex method.

     
  • Ensure it satisfies all constraints and gives the optimal value.
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Common Mistakes and How to Avoid Them in Linear Programming

Linear programming is a useful tool for solving problems that involve limited resources.Students may make minor mistakes while using linear programming, leading to incorrect results. Here are some of the common mistakes and the ways to avoid them.

Mistake 1

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Missing decision variables

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After writing the constraints, students may forget which variable they used for a particular rule. Define each variable before starting, like x = number of tables and y = number of chairs. Writing them down avoids confusion later.

Mistake 2

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Forgetting to add all the constraints

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Omitting constraints can significantly affect the solution. Focus on one step at a time and add all constraints. Include every condition in the form of an equation or inequality.

Mistake 3

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Using the wrong inequality signs

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Be careful with the signs while doing linear programming. A wrong sign can lead to a mistake. Carefully check the problem to ensure correct inequality signs.  

 

≤ refers to ‘at most’

≥ refers to ‘at least’

Mistake 4

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Including negative signs unnecessarily

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Sometimes students might neglect non-negativity constraints. Always remember that the quantity in real life cannot be negative. Add x ≥ 0 and y ≥ 0 to the constraints.

Mistake 5

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Plotting the graph incorrectly

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Plot each line on the graph carefully using the correct points. Label the points clearly; use a ruler if needed. Don’t forget to shade the region satisfying the inequality.

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Real Life Applications of Linear Programming

Linear programming is a branch of mathematics that focuses on finding the best possible outcome in situations where certain conditions or limits must be considered. It helps in making optimal decisions while working within these constraints. Here are some real-life applications:


 

  • Healthcare: In hospitals, It helps schedule shifts for staff, ensuring patients receive care and staff are not overworked.

     
  • Aerospace: In aerospace, linear programming helps design flight paths, fuel use, and payload distribution to maximize efficiency and safety.

     
  • Coding / Software Development: In coding, linear programming helps optimize algorithms and resource allocation, like distributing tasks in cloud computing or scheduling processes.

     
  • Robotics: In robotics, linear programming helps to plan robot movements and task allocation to complete jobs efficiently without wasting energy.

     
  • Computer Graphics & Animation: In graphics and animation, linear programming helps optimize rendering, resource use, and motion planning, ensuring realistic visuals with minimal computation.
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Solved Examples of Linear Programming

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Problem 1

You sell bookmarks and stickers, making $2 for a bookmark and $1 for a sticker. You can make 10 items, but have only 12 minutes, and it takes 2 minutes for a bookmark and 1 minute for a sticker. How many bookmarks and stickers should you make to earn the maximum amount?

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Make 4 bookmarks and 6 stickers to earn $14.

Explanation

Let x = number of bookmarks


y = number of stickers


Total money = 2x + 1y


Constraints:


\(x + y \le 10\) (total items)


\(2x + y \le 12 \) (time)


x ≥ 0 and y ≥ 0, because we can’t make negative items.


Draw these lines on the graph and find points where the lines meet.


Check each corner of the feasible region to find the best answer:


 

Point (x, y) Money = 2x + y
(0, 0) 0
(0, 10) 10
(3, 6) 12
(4, 6) 14
(6, 0) 12


 

So, 4 bookmarks and 6 stickers give the maximum amount of $14.

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Problem 2

John wants to buy apples and bananas. $3 and $2 per fruit is the cost of an apple and banana respectively. John needs 6 fruits at least. He needs to buy at least 2 apples, and he doesn't want to spend too much. How many of each should he buy to spend as less as possible?

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John buys 2 apples and 4 bananas at a cost of $14.

Explanation

Let x = apples and y = bananas


Cost = \(3x + 2y\)


Constraints:


\(x + y ≥ 6\) (needs 6 fruits)


\(x ≥ 2\) (at least 2 apples)


x ≥ 0 and y ≥ 0 (no negative fruits)


Try with small numbers that follow the rules and compare the cost:

 

Apples (x) Bananas (y) Total fruits Cost
2 4 6 $14
2 5 7 $16
3 3 6 $15
4 2 6 $16


 

John’s best option is to buy 4 bananas and 2 apples for $14.

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Problem 3

Sam has 10 hours for fun during the weekend. He plays video games (1 hour each) and watches movies (2 hours each) He wants to do at most 6 activities total He wants to spend all 10 hours having fun. Each video game gives him 5 fun points, and each movie gives him 8 fun points. What should Sam do to get the most fun points?

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Sam should play 2 video games and watch 4 movies for 42 fun points.

Explanation

Let x = video games, and y = movies.


Fun \(= 5x + 8y\)


Constraints:


Time: \(x + 2y = 10 ⇒ x = 10 - 2y\)


Substituting the values into the activity limit,


\((10 − 2y) + y ≤ 6 ⇒ 10 − y ≤ 6 ⇒ y ≥ 4\)


Also, since \(x = 10 - 2y, x ≥ 0 ⇒ 10 − 2y ≥ 0 ⇒ y ≤ 5\)


So the values for y are: \(4 ≤ y ≤ 5\)


Let us substitute y as 4 and check


\(x = 10 − 2(4) = 2.\)

Total activities \(= x + y = 2 + 4 = 6\)

 
\(P = 5(2) + 8(4) = 10 + 32 = 42\)


Only 2 video games and 4 movies use 10 hours and 6 activities.

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Problem 4

A school bus must visit 2 towns: town A and town B. It uses 3 liters of fuel for town A and 5 liters of fuel for town B. It can use no more than 30 liters total and must visit 5 towns in total. Fuel costs $1 per liter. How many towns A and B should the bus visit to use the least fuel?

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Visits 5 towns in A and 0 towns in B.

Total cost: $15

Explanation

Let x = towns in A and y = towns in B


Fuel used: \(3x + 5y\)


Constraints: 


\(3x + 5y ≤ 30\)

 

\(x + y ≥ 5\)


x ≥ 0 and y ≥ 0



Objective: Minimize fuel usage.



Try the combinations that follow the rules:

 

x y Total Towns Fuel Cost
5 0 5 15 $15
4 1 5 17  
3 2 5 19  
2 3 5 21  

 

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Problem 5

A factory makes toy cars and toy trucks. Selling a car and a truck means a profit of $4 and $6 respectively. Cars take 1 hour to make, trucks take 3 hours. Factor works only 9 hours a day. Can make at most 4 trucks. Calculate the number of cars and trucks the factory should make to get maximum profit.

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Okay, lets begin

Make 3 cars and 2 trucks to earn $24.

Explanation

Let x = cars, y = trucks


Profit\( = 4x + 6y\)


Constraints:


\(1x + 3y ≤ 9\) (work time)


\(y ≤ 4\) (max trucks)


x ≥ 0 and y ≥ 0


Try values that fit:

 

x y Time used profit
3 2 3 + 6 = 9 $24
2 2 2 + 6 = 8 $20
1 3 1 + 9 = 10 Over limit
4 1 4 + 3 = 7 $22


 

The best is 3 cars and 2 trucks for a $24 profit.

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FAQs of Linear Programming

1.What is linear programming?

In mathematics, we use a method to find the best outcome within certain limits, this is known as linear programming.

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2.What are decision variables?

Decision variables are values that need to be calculated.

 

For example, how many benches and desks are needed for 20 students? Here, both the benches and desks are decision variables.

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3.What is the feasible region?

It is the shaded area in the graph where all the rules are true at the same time.

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4.What if there is no solution?

If no area satisfies all the constraints, then the problem has no solution.

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5.What happens if more than one point gives the same best value?

It means that the problem has multiple solutions.

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6.How can I make graphs more understandable for my child?

Use color-code lines for constraints, label axes clearly, and mark feasible regions with bright colors. Use physical objects to show points.

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7.How can a parent help their child if linear programming seems too difficult?

Start with small, relatable problems and use hands-on activities or visual tools to simplify concepts.

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8.How can a parent help their child remember the steps of solving linear programming problems?

Use a simple checklist: identify variables → write objective → list constraints → find solution.

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9.How can a parent help their child understand inequalities?

Explain ≤ as “at most” and ≥ as “at least” with relatable examples from daily life.

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Jaskaran Singh Saluja

About the Author

Jaskaran Singh Saluja is a math wizard with nearly three years of experience as a math teacher. His expertise is in algebra, so he can make algebra classes interesting by turning tricky equations into simple puzzles.

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Fun Fact

: He loves to play the quiz with kids through algebra to make kids love it.

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