Program Overview
Group sessions
Learn Coding with your peers
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
8-12 age group
Tailored for curious learners in the 8-12 age group
What’s Included
66 Interactive lessons
Built to engage
English
language instruction
Lifetime access
to course materials
Certificate
is awarded upon completion
Activity Overview
Grades 4 to 6
Intermediate
A mix of coding, app development, 3D modeling, AR/VR, and science projects designed to boost tech skills and creativity.
Learning Goals
- Master coding basics including loops and conditions
- Improve logic and problem-solving with coding
- Create games, apps, and 3D models
- Explore science and math with hands-on digital labs
Lessons

My Hobbies
Welcome to the Introduction to Python course, young learners! This project enables you to create a simple program that prints "Hello, world!" to the console.

Storybook
Create a program that implements a simple sequence and algorithm in this session and have fun.

Turtle Trail
Use conditional statements and ask the player to make choices in this project.These choices will navigate the player through challenges and find treasure.

Treasure Box Quest
This project uses the turtle module to draw basic shapes, polygons, circles, and various graphic patterns
Microbit


Name Badge in Microbit
For your first session on Microbit, you'll be introduced to Microbit and flash the name in micro:bit. The idea is to make the use of 'show icon' block, 'pause' block and 'repeat' block in microbit.

Magic 8 Ball
For the next session, you will create a “Magic 8-Ball” game. The game works by generating a random predictions when the micro:bit is shaken or a button is pressed; The idea is to make the use of 'variables' and if/else blocks in microbit.

Tilt Alarm
The Tilt Alarm project works such that when the micro:bit is shaken, the accelerometer detects movement and it shows an angry face on the LED display and plays an alarm sound.

Jukebox
The Jukebox project works such that different musical tones and beats are used to make Microbit play melodious tone.
AR VR


Story time
Create an engaging and interactive storytelling experience, offering users the freedom to shape the narrative by choosing from diverse plot paths

Birthday party
Conceptualize and design a lively virtual birthday party scene, complete with interactive elements such as games and vibrant decorations to enhance the celebration

Hide and seek
Engineer a dynamic hide and seek game, empowering players to strategically hide objects or characters within an immersive scene.

Maze game
Architect an interesting maze game, challenging users to navigate through intricate paths, discover exits, and collect treasures along the way.
C++


Hello C++
Welcome to the first session in the C++ module. Get introduced to the world of C++ programming, focusing on syntax and basic input/output operations, laying a strong foundation for further exploration in the language.

Soccer Championship
This project introduces students to essential programming concepts in C++, such as variables and comments, through an engaging virtual soccer championship, helping them understand data storage and code organization.

Simple Calculator
create a program that takes two numbers as input and performs basic calculations like addition, subtraction, multiplication, and division.

BrightChamps Sports Academy
Introduce if, else if, and else statements to make decisions in programs.
3D Modelling


Minecraft character(Steve)
Welcome to your first session young designer! Learn to design your own Minecraft character using Tinkercad in this session.

Design a House
This project introduces the concepts of designing a 3D model and grouping multiple 3D objects as you design a house in 3D.

Design a Birthday cake
This session enables you to learn to design your own multi-layer Birthday cake using Tinkercad tools.

Design a Snowman
Learn to design the snowman using Tinkercad in this very fun sesison.
Scientific + Math Exploration


Life Cycle Of Plants Part 1
Understanding about the life cycle of plants and understand photosynthesis is how you begin your first session your explorers!

Life Cycle Of Plants Part 2
This session is all about understanding the life cycle of plants and photosynthesis, and code to clone the sprites by randomization.

Solar System Part 1
Learn to animate the planets and their movements in the solar system along with their highlighting properties in this session.

Solar System Part 2
Understand how to animate the planets and their movements in the solar system along with their highlighting properties.
Design Thinking


A Perfect Gift
The first session on Design Thinking introduces you to Design thinking, Canva platform and how to create a greeting card on Canva.

Save Water
This project gives you an overall flow of design thinking framework. In this session, you will create a project based on "Save Water".

Bake a cupcake Part 1
Learn about 5 different phases of design thinking framework as you use different phases of it while learning about how to bake a cake.

Bake a cupcake Part 2
Have fun as you learn to use the information gathered at the Empathising stage by completing the "bake a cupcake" project.
HTML CSS


Tribute Website Part 1
For the very first session, students initiate a tribute webpage, using HTML tags to structure and populate the page.

Tribute Website Part 2
Today, students continue making their webpage, adding more interactivity with hyperlinks and lists, and introducing CSS for styling.

Cyber Security Blog Part 1
Students create a basic layout of a blog, including different sections and applying CSS properties for text and background formatting.

Cyber Security Blog Part 2
In this session, students integrate multimedia content and user interaction capabilities into their blog, while understanding more advanced CSS concepts.
App Development


BrightFit
Welcome to your first session as you create an interesting app that takes its strength and inspiration from superheroes.

Music Mania
This project will let you create an interesting music app, that canplay users' favorite music and videos

CalcuLogic App
Create an app in this session to calculate profit and loss percentage. Have fun!

Diverse Dialect App
Make a Diverse Dialect App that can be used to translate english language to Spanish, Italian and French in this session.
Coding Fundamentals


Math Race
As a part of their first session, students will have the opportunity to grasp the concepts of Loops and mathematical operators.

Snake Game
In this session, students will learn how to develop a snake game by employing the intricate technique of Cloning.

Archery Game
During this session, students will have the opportunity to learn how to develop animations by incorporating gliding and list concepts.

Scribble Game
In this session, students will be able to use their creativity by drawing their favorite shapes. Additionally, they will explore the exciting feature of video sensing to create sketches of their preferred objects.
Certificate

Python - Beginner Level-Intermediate
This Certificate of Achievement will be awarded on completion of Introduction to Python Module with high scores. All participants will be eligible for a Certificate of Participation.
Data Structures
Control Structures
Basic Scripting

Microelectronics-Intermediate
This Certificate of Achievement will be awarded on completion of Microbit Module with high scores. All participants will be eligible for a Certificate of Participation.
Circuit Theory
Sensor Integration
Basic Programming

Visual Design-Intermediate
This Certificate of Achievement will be awarded on completion of AR VR Module with high scores. All participants will be eligible for a Certificate of Participation.
Design Principles
Color Schemes
Typography Basics

C++ Excellence-Intermediate
This Certificate of Achievement will be awarded on completion of C++ Module with high scores. All participants will be eligible for a Certificate of Participation.
Function Use
Class Structures
File I/O

Block Based Coding Foundation-Intermediate
This Certificate of Achievement will be awarded on completion of Scientific + Math Exploration Module with high scores. All participants will be eligible for a Certificate of Participation.
Event Handling
Variable Use
Game Mechanics

Web Development-Intermediate
This Certificate of Achievement will be awarded on completion of Design Thinking Module with high scores. All participants will be eligible for a Certificate of Participation.
HTML/CSS Design
JavaScript Basics
Page Layouts

App Development-Intermediate
This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.
UI/UX Principles
Basic Interactivity
App Prototyping

Coding Foundation-Intermediate
This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.
Logic Building
Intermediate Loops
Conditional Logic
Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

Frequently Asked Questions


Does my child need prior experience in these courses or any other subjects?
No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
How is my child’s data and privacy protected?
BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I reschedule or cancel classes, if needed?
We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.
Is there any homework or outside practice required?
While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?
Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
What age group are BrightCHAMPS courses designed for?
All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How are BrightCHAMPS classes conducted?
Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?
A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Can I get the recording of the classes for my child?
To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.


