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Coding Achiever III - Group

Intermediate Coding Class for Kids (Grades 4 to 6)

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4.66/5 (6,732 Ratings)

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66 Live Group Sessions

₱32999

₱26999

Price/Class ₱409.08

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927 live students currently learning

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299 parent reviews received this week

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1273 children visited this page in last 1 minutes

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201 students enrolled in last 10 days

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2545 minutes of class completed today

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927 live students currently learning

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299 parent reviews received this week

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1273 children visited this page in last 1 minutes

bulb

201 students enrolled in last 10 days

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2545 minutes of class completed today

bulb

927 live students currently learning

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299 parent reviews received this week

bulb

1273 children visited this page in last 1 minutes

bulb

201 students enrolled in last 10 days

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2545 minutes of class completed today

₱32999

₱26999

Home > Courses > Math Classes for Kids > Intermediate Coding Class for Kids (Grades 4 to 6)

Program Overview

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Group sessions

Learn Coding with your peers

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Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

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60 minutes per session

Deep-dive into topics with focused 60-minute sessions

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8-12 age group

Tailored for curious learners in the 8-12 age group

What’s Included

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66 Interactive lessons

Built to engage

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English

language instruction

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Lifetime access

to course materials

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Certificate

is awarded upon completion

Activity Overview

Grades 4 to 6

Intermediate

A mix of coding, app development, 3D modeling, AR/VR, and science projects designed to boost tech skills and creativity.

Learning Goals

  • Master coding basics including loops and conditions
  • Improve logic and problem-solving with coding
  • Create games, apps, and 3D models
  • Explore science and math with hands-on digital labs

Lessons

Introduction to Python

Featured
Project

My Hobbies

Welcome to the Introduction to Python course, young learners! This project enables you to create a simple program that prints "Hello, world!" to the console.

Project

Storybook

Create a program that implements a simple sequence and algorithm in this session and have fun.

Project

Turtle Trail

Use conditional statements and ask the player to make choices in this project.These choices will navigate the player through challenges and find treasure.

Project

Treasure Box Quest

This project uses the turtle module to draw basic shapes, polygons, circles, and various graphic patterns

Microbit

Featured
Project

Name Badge in Microbit

For your first session on Microbit, you'll be introduced to Microbit and flash the name in micro:bit. The idea is to make the use of 'show icon' block, 'pause' block and 'repeat' block in microbit.

Project

Magic 8 Ball

For the next session, you will create a “Magic 8-Ball” game. The game works by generating a random predictions when the micro:bit is shaken or a button is pressed; The idea is to make the use of 'variables' and if/else blocks in microbit.

Project

Tilt Alarm

The Tilt Alarm project works such that when the micro:bit is shaken, the accelerometer detects movement and it shows an angry face on the LED display and plays an alarm sound.

Project

Jukebox

The Jukebox project works such that different musical tones and beats are used to make Microbit play melodious tone.

AR VR

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Project

Story time

Create an engaging and interactive storytelling experience, offering users the freedom to shape the narrative by choosing from diverse plot paths

Project

Birthday party

Conceptualize and design a lively virtual birthday party scene, complete with interactive elements such as games and vibrant decorations to enhance the celebration

Project

Hide and seek

Engineer a dynamic hide and seek game, empowering players to strategically hide objects or characters within an immersive scene.

Project

Maze game

Architect an interesting maze game, challenging users to navigate through intricate paths, discover exits, and collect treasures along the way.

C++

Featured
Project

Hello C++

Welcome to the first session in the C++ module. Get introduced to the world of C++ programming, focusing on syntax and basic input/output operations, laying a strong foundation for further exploration in the language.

Project

Soccer Championship

This project introduces students to essential programming concepts in C++, such as variables and comments, through an engaging virtual soccer championship, helping them understand data storage and code organization.

Project

Simple Calculator

create a program that takes two numbers as input and performs basic calculations like addition, subtraction, multiplication, and division.

Project

BrightChamps Sports Academy

Introduce if, else if, and else statements to make decisions in programs.

3D Modelling

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Project

Minecraft character(Steve)

Welcome to your first session young designer! Learn to design your own Minecraft character using Tinkercad in this session.

Project

Design a House

This project introduces the concepts of designing a 3D model and grouping multiple 3D objects as you design a house in 3D.

Project

Design a Birthday cake

This session enables you to learn to design your own multi-layer Birthday cake using Tinkercad tools.

Project

Design a Snowman

Learn to design the snowman using Tinkercad in this very fun sesison.

Scientific + Math Exploration

Featured
Project

Life Cycle Of Plants Part 1

Understanding about the life cycle of plants and understand photosynthesis is how you begin your first session your explorers!

Project

Life Cycle Of Plants Part 2

This session is all about understanding the life cycle of plants and photosynthesis, and code to clone the sprites by randomization.

Project

Solar System Part 1

Learn to animate the planets and their movements in the solar system along with their highlighting properties in this session.

Project

Solar System Part 2

Understand how to animate the planets and their movements in the solar system along with their highlighting properties.

Design Thinking

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Project

A Perfect Gift

The first session on Design Thinking introduces you to Design thinking, Canva platform and how to create a greeting card on Canva.

Project

Save Water

This project gives you an overall flow of design thinking framework. In this session, you will create a project based on "Save Water".

Project

Bake a cupcake Part 1

Learn about 5 different phases of design thinking framework as you use different phases of it while learning about how to bake a cake.

Project

Bake a cupcake Part 2

Have fun as you learn to use the information gathered at the Empathising stage by completing the "bake a cupcake" project.

HTML CSS

Featured
Project

Tribute Website Part 1

For the very first session, students initiate a tribute webpage, using HTML tags to structure and populate the page.

Project

Tribute Website Part 2

Today, students continue making their webpage, adding more interactivity with hyperlinks and lists, and introducing CSS for styling.

Project

Cyber Security Blog Part 1

Students create a basic layout of a blog, including different sections and applying CSS properties for text and background formatting.

Project

Cyber Security Blog Part 2

In this session, students integrate multimedia content and user interaction capabilities into their blog, while understanding more advanced CSS concepts.

App Development

Featured
Project

BrightFit

Welcome to your first session as you create an interesting app that takes its strength and inspiration from superheroes.

Project

Music Mania

This project will let you create an interesting music app, that canplay users' favorite music and videos

Project

CalcuLogic App

Create an app in this session to calculate profit and loss percentage. Have fun!

Project

Diverse Dialect App

Make a Diverse Dialect App that can be used to translate english language to Spanish, Italian and French in this session.

Coding Fundamentals

Featured
Project

Math Race

As a part of their first session, students will have the opportunity to grasp the concepts of Loops and mathematical operators.

Project

Snake Game

In this session, students will learn how to develop a snake game by employing the intricate technique of Cloning.

Project

Archery Game

During this session, students will have the opportunity to learn how to develop animations by incorporating gliding and list concepts.

Project

Scribble Game

In this session, students will be able to use their creativity by drawing their favorite shapes. Additionally, they will explore the exciting feature of video sensing to create sketches of their preferred objects.

Certificate

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Python - Beginner Level-Intermediate

This Certificate of Achievement will be awarded on completion of Introduction to Python Module with high scores. All participants will be eligible for a Certificate of Participation.

Data Structures

Control Structures

Basic Scripting

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Microelectronics-Intermediate

This Certificate of Achievement will be awarded on completion of Microbit Module with high scores. All participants will be eligible for a Certificate of Participation.

Circuit Theory

Sensor Integration

Basic Programming

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Visual Design-Intermediate

This Certificate of Achievement will be awarded on completion of AR VR Module with high scores. All participants will be eligible for a Certificate of Participation.

Design Principles

Color Schemes

Typography Basics

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C++ Excellence-Intermediate

This Certificate of Achievement will be awarded on completion of C++ Module with high scores. All participants will be eligible for a Certificate of Participation.

Function Use

Class Structures

File I/O

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Block Based Coding Foundation-Intermediate

This Certificate of Achievement will be awarded on completion of Scientific + Math Exploration Module with high scores. All participants will be eligible for a Certificate of Participation.

Event Handling

Variable Use

Game Mechanics

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Web Development-Intermediate

This Certificate of Achievement will be awarded on completion of Design Thinking Module with high scores. All participants will be eligible for a Certificate of Participation.

HTML/CSS Design

JavaScript Basics

Page Layouts

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App Development-Intermediate

This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.

UI/UX Principles

Basic Interactivity

App Prototyping

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Coding Foundation-Intermediate

This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.

Logic Building

Intermediate Loops

Conditional Logic

Parental Guidance

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This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

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Ratings & Reviews

4.66
/5
Based on
6732 ratings

5star

78%

4star

14%

3star

5%

2star

1%

1star

2%

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DN

Diana Nguyen
starstarstarstarstar

I've noticed a significant improvement in my son's English after he enrolled in this program. The hands-on approach made learning engaging for him.

25 Jun, 2024

MJ

Mila Jansen
starstarstarstarstar

My daughter's excitement for Robotics has grown tremendously! She loves sharing how she learned to program and build her own robot.

01 Jan, 2024

AT

An Tran
starstarstarstarstar

I never thought AI could be so much fun! The course helped me translate complex ideas into everyday language, and by the end, I had my own personal GenAI portfolio.

22 Dec, 2024

EJ

Emily Johnson
starstarstarstarstar

The English course focused on PET/KET plus VN secondary curriculum mastery. I loved working on the 'Global Citizens' project where we wrote blogs and debated eco-topics. It helped me really understand spoken English and ...read more

23 Dec, 2024

AA

Aisha Al-Farsi
starstarstarstarstar

The Financial Literacy course helped me create a plan for my savings. The budgeting scavenger hunt was especially enjoyable and informative!

21 Feb, 2024

FA

Fatima Al-Mansoori
starstarstarstarstar

I loved the Coding course! The combination of creativity and technology was perfect, especially when we explored graphic design and AR/VR.

07 Nov, 2023

LM

Lucas Martinez
starstarstarstarstar

The experiential activities made the bootcamp enjoyable! I gained real-world skills in communication that I will use throughout my career.

15 Oct, 2023

JM

Julia Morris
starstarstarstarstar

I am impressed with how much my child has learned in this English course, particularly through the experiential activities like podcasting and speeches.

16 Sep, 2023

IH

Intan Halim
starstarstarstarstar

In Grade-10 Geometry, I learned more than just theories; I actively applied right-triangle trigonometry to real-life scenarios. Our projects helped cement these concepts in my mind.

01 Apr, 2024

AA

Amina Al-Fahad
starstarstarstarstar

The improvements in my child's English have been remarkable. The engaging classroom activities have helped her learn how to deliver effective pitches with confidence.

19 Dec, 2023

66

Group Classes

₱1636.30 per month

4 Classes per month

PHP409.08 per class)

60 min


Live video meetings

Ages 8-12

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Frequently Asked Questions

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What devices or softwares are needed for classes?

Arrow Up

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

Can I get the recording of the classes for my child?

Arrow Up

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Is there any homework or outside practice required?

Arrow Up

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

How is my child’s data and privacy protected?

Arrow Up

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.

How are BrightCHAMPS classes conducted?

Arrow Up

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.

Can I reschedule or cancel classes, if needed?

Arrow Up

We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.

How will Harvard help in my child’s journey with BrightCHAMPS?

Arrow Up

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.

Does my child need prior experience in these courses or any other subjects?

Arrow Up

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

What age group are BrightCHAMPS courses designed for?

Arrow Up

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.