Program Overview
Personalized attention
Learn Coding at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
12-18 age group
Tailored for curious learners in the 12-18 age group
What’s Included

150 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 7 to 12

Advanced
A comprehensive, in-depth program covering advanced coding, robotics, AI, game design, and multiple programming languages preparing teens for future tech careers.

Learning Goals
- Develop expert programming and computational thinking
- Build complex apps, websites, and digital art
- Explore cutting-edge tech: AI, databases, Minecraft
- Gain practical experience with Python, Java, C++, and more
Lessons

Platformer
Construct a platform-based game incorporating various hurdles.

Fruit Ninja - Part 1
Create a game that includes real-time video engagement.

Piano Tiles
Develop a tile-clicking game based on a piano theme.

Police Chaser - Part 1
Design a car racing game that involves potential arrests for rule violations.
AI/ML


Sign language for differently abled
Utilize text-to-speech and sign language to depict words with images. For instance, the word "MAP" is identified through corresponding hand signs shown on a webcam.

Smart Traffic Light
Traffic management using text recognition models. Text is converted into signals identifiable by vehicles. The focus is to train a text model, demonstrate text detection by machines, and apply voice models to real-world scenarios.

Email AI
Use AI to filter emails. Text is recognized, and if it comes from known contacts or contains important information, it is sent to the inbox. Messages from unknown contacts or untrained texts are sent to the spam folder.

What's your share?
Visualize mathematical concepts with practical objects. Example: equally distributing pizza slices among friends.
App Development


Clock Part 2
Learning Time components and User interface components, applied through developing an Alarm Clock App in Thunkable.

The Pocket Money App Part 1
Understanding Listview, Datasources, and CRUD Operations for database and UI design. Application in the creation of a Pocket Money App Part-1 in Thunkable.

Speak/Translate App
Introduction to the Thunkable platform, 'User Interface', 'Text to Speech' components, and block building. Development of a "Speak Up App".

Guess Who?
Learning image recognition and AI through creating an Image Recognition app in Thunkable.
HTML and CSS


Music Player Part 1
Introduction to HTML header, main tags, CSS hover Selector, and CSS properties including overflow, linear gradient, transition, filter, position, and transform methods.

E-commerce Website Part 3
Exploring HTML Tables: <table>, <tr>, <td>, <th> tags, CSS properties like border-collapse, display, flex-wrap. CSS Selectors :last-child, :hover.

Personal Blog Part 1
Basics of HTML and simple HTML tags, along with inline CSS for styling webpages.

Personal Blog Part 2
Understanding of internal and external CSS, webpage content addition and elementary CSS text styling.
Edu Blocks


Program controllers- Switch cases
Creating conditional programs.

Bridge Activity -1
Shifting from Block to Text Coding.

Hello World
Crafting your initial statement.

Pattern Drawing using Turtle
Sketching shapes using turtle graphics.
Introduction to Python


2D shapes in Python.
Overview of "Math Modules" in Python, featuring the functions of the Math Module, illustrated through a "2D shapes" program.

Print your Name
Introduction to Python programming language, featuring the creation of a "Hello World" program using an interpreter and print() function.

Add Numbers
Exploration of Python Tokens, with an emphasis on different character sets through program creation.

Driving License
Introduction to "If conditions" in Python, featuring the use of input and formatting functions, solidified through program examples.
Python Advanced


Read Documents
Introduction to Python file handling functions, reinforced by creating programs for opening, reading, and writing text files.

Snake game-1
Review of all Python concepts learned to date, demonstrated through the creation of a "Snake Game-1" program.

Simple interest
Introduction to function definitions in Python, reinforced through the creation of a "Simple Interest" program.

Convert km/h to m/sec
Exploration of arbitrary arguments in functions, solidified by programs demonstrating variable scopes and functions.
Data Visualization


Covid19 Vaccination-1
Further apply and consolidate understanding of data analysis, data visualization, and graph creation through libraries.

Numpy 1
Grasp the fundamentals of numpy, its necessity, and basic operations such as slicing.

Numpy 2
Comprehend advanced and mathematical operations performed on Numpy.

Pandas-1
Learn the basics of pandas and its essential operations.
Electronics


Password Detection using keypad and LCD
Understand the application of a 4x4 matrix keypad with Arduino for controlling/accessing various devices.

Introduction to Electronics
Introduction to Electron, Current, and Voltage.

Basics of an Electronic Circuit
Learn about basic circuit components like Resistors and their application.

Understanding Arduino & Breadboard
Get acquainted with Arduino, its software, and the breadboard.
Machine Learning


Should I Play Tennis -1
Understand the Analysis and Visualization of Data.

Handwritten Numbers Classification-2
Plotting different digits and creating a Confusion Matrix.

Introduction to Machine Learning
Understand the basics of Machine Learning.

Predict Weight by Height - 1
Understand data analysis and filtering techniques.
Certificate

Block Based Coding Foundation
This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.
Event Handling
Variable Use
Game Mechanics



App Development
This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.
UI/UX Principles
Basic Interactivity
App Prototyping



Web Development
This Certificate of Achievement will be awarded on completion of HTML and CSS Module with high scores. All participants will be eligible for a Certificate of Participation.
HTML/CSS Design
JavaScript Basics
Page Layouts



Python - Beginner Level
This Certificate of Achievement will be awarded on completion of Edu Blocks Module with high scores. All participants will be eligible for a Certificate of Participation.
Data Structures
Control Structures
Basic Scripting



Python - Advanced Level
This Certificate of Achievement will be awarded on completion of Python Advanced Module with high scores. All participants will be eligible for a Certificate of Participation.
Advanced Functions
Data Manipulation
File Handling



Electronics - Beginner Level
This Certificate of Achievement will be awarded on completion of Electronics Module with high scores. All participants will be eligible for a Certificate of Participation.
Electronic Components
Simple Projects
Troubleshooting



Machine Learning
This Certificate of Achievement will be awarded on completion of Machine Learning Module with high scores. All participants will be eligible for a Certificate of Participation.
Basic Concepts
Data Preprocessing
Model Building


Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.
What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.