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Coding Accelerator III - Group

Beginner Coding Class for Kids (Grades 4 to 6)

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4.84/5 (2,010 Ratings)

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45 Live Group Sessions

C$1649

Price/Class C$36.64

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237 live students currently learning

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115 children visited this page in last 30 minutes

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123 parent reviews received this week

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2541 minutes of class completed today

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299 students enrolled in last 3 days

bulb

237 live students currently learning

bulb

115 children visited this page in last 30 minutes

bulb

123 parent reviews received this week

bulb

2541 minutes of class completed today

bulb

299 students enrolled in last 3 days

bulb

237 live students currently learning

bulb

115 children visited this page in last 30 minutes

bulb

123 parent reviews received this week

bulb

2541 minutes of class completed today

bulb

299 students enrolled in last 3 days

C$1649

Home > Courses > Coding Classes for Kids > Beginner Coding Class for Kids (Grades 4 to 6)

Program Overview

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Group sessions

Learn Coding with your peers

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Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

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60 minutes per session

Deep-dive into topics with focused 60-minute sessions

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8-12 age group

Tailored for curious learners in the 8-12 age group

What’s Included

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45 Interactive lessons

Built to engage

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English

language instruction

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Lifetime access

to course materials

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Certificate

is awarded upon completion

Activity Overview

Grades 4 to 6

Intermediate

Kids explore coding concepts like loops, build mobile apps, and create 3D designs while learning science basics.

Learning Goals

  • Understand coding concepts such as loops and conditionals
  • Enhance problem-solving with block-based coding
  • Build interactive mobile apps and games
  • Discover science and math through digital experiments

Lessons

Coding Fundamentals

Project

Math Race

As a part of their first session, students will have the opportunity to grasp the concepts of Loops and mathematical operators.

Project

Snake Game

In this session, students will learn how to develop a snake game by employing the intricate technique of Cloning.

Project

Archery Game

During this session, students will have the opportunity to learn how to develop animations by incorporating gliding and list concepts.

Project

Scribble Game

In this session, students will be able to use their creativity by drawing their favorite shapes. Additionally, they will explore the exciting feature of video sensing to create sketches of their preferred objects.

Scientific + Math Exploration

Project

Life Cycle Of Plants Part 1

Understanding about the life cycle of plants and understand photosynthesis is how you begin your first session your explorers!

Project

Life Cycle Of Plants Part 2

This session is all about understanding the life cycle of plants and photosynthesis, and code to clone the sprites by randomization.

Project

Solar System Part 1

Learn to animate the planets and their movements in the solar system along with their highlighting properties in this session.

Project

Solar System Part 2

Understand how to animate the planets and their movements in the solar system along with their highlighting properties.

App Development

Project

BrightFit

Welcome to your first session as you create an interesting app that takes its strength and inspiration from superheroes.

Project

Music Mania

This project will let you create an interesting music app, that canplay users' favorite music and videos

Project

CalcuLogic App

Create an app in this session to calculate profit and loss percentage. Have fun!

Project

Diverse Dialect App

Make a Diverse Dialect App that can be used to translate english language to Spanish, Italian and French in this session.

3D Modelling

Project

Minecraft character(Steve)

Welcome to your first session young designer! Learn to design your own Minecraft character using Tinkercad in this session.

Project

Design a House

This project introduces the concepts of designing a 3D model and grouping multiple 3D objects as you design a house in 3D.

Project

Design a Birthday cake

This session enables you to learn to design your own multi-layer Birthday cake using Tinkercad tools.

Project

Design a Snowman

Learn to design the snowman using Tinkercad in this very fun sesison.

AR VR

Project

Story time

Create an engaging and interactive storytelling experience, offering users the freedom to shape the narrative by choosing from diverse plot paths

Project

Birthday party

Conceptualize and design a lively virtual birthday party scene, complete with interactive elements such as games and vibrant decorations to enhance the celebration

Project

Hide and seek

Engineer a dynamic hide and seek game, empowering players to strategically hide objects or characters within an immersive scene.

Project

Maze game

Architect an interesting maze game, challenging users to navigate through intricate paths, discover exits, and collect treasures along the way.

Design Thinking

Project

A Perfect Gift

The first session on Design Thinking introduces you to Design thinking, Canva platform and how to create a greeting card on Canva.

Project

Save Water

This project gives you an overall flow of design thinking framework. In this session, you will create a project based on "Save Water".

Project

Bake a cupcake Part 1

Learn about 5 different phases of design thinking framework as you use different phases of it while learning about how to bake a cake.

Project

Bake a cupcake Part 2

Have fun as you learn to use the information gathered at the Empathising stage by completing the "bake a cupcake" project.

HTML CSS

Project

Tribute Website Part 1

For the very first session, students initiate a tribute webpage, using HTML tags to structure and populate the page.

Project

Tribute Website Part 2

Today, students continue making their webpage, adding more interactivity with hyperlinks and lists, and introducing CSS for styling.

Project

Cyber Security Blog Part 1

Students create a basic layout of a blog, including different sections and applying CSS properties for text and background formatting.

Project

Cyber Security Blog Part 2

In this session, students integrate multimedia content and user interaction capabilities into their blog, while understanding more advanced CSS concepts.

Microbit

Project

Name Badge in Microbit

For your first session on Microbit, you'll be introduced to Microbit and flash the name in micro:bit. The idea is to make the use of 'show icon' block, 'pause' block and 'repeat' block in microbit.

Project

Magic 8 Ball

For the next session, you will create a “Magic 8-Ball” game. The game works by generating a random predictions when the micro:bit is shaken or a button is pressed; The idea is to make the use of 'variables' and if/else blocks in microbit.

Project

Tilt Alarm

The Tilt Alarm project works such that when the micro:bit is shaken, the accelerometer detects movement and it shows an angry face on the LED display and plays an alarm sound.

Project

Jukebox

The Jukebox project works such that different musical tones and beats are used to make Microbit play melodious tone.

Introduction to Python

Project

My Hobbies

Welcome to the Introduction to Python course, young learners! This project enables you to create a simple program that prints "Hello, world!" to the console.

Project

Storybook

Create a program that implements a simple sequence and algorithm in this session and have fun.

Project

Turtle Trail

Use conditional statements and ask the player to make choices in this project.These choices will navigate the player through challenges and find treasure.

Project

Treasure Box Quest

This project uses the turtle module to draw basic shapes, polygons, circles, and various graphic patterns

C++

Project

Hello C++

Welcome to the first session in the C++ module. Get introduced to the world of C++ programming, focusing on syntax and basic input/output operations, laying a strong foundation for further exploration in the language.

Project

Soccer Championship

This project introduces students to essential programming concepts in C++, such as variables and comments, through an engaging virtual soccer championship, helping them understand data storage and code organization.

Project

Simple Calculator

create a program that takes two numbers as input and performs basic calculations like addition, subtraction, multiplication, and division.

Project

BrightChamps Sports Academy

Introduce if, else if, and else statements to make decisions in programs.

Java

Project

Hello Java!

The first project on the Java module introduces students to the fundamental concepts and setup of Java programming environment.

Project

Simple Calculator

A program that can perform basic arithmetic operations (addition, subtraction, multiplication, division) based on user input. This project teaches variables, user input, and conditional statements.

Project

Guess the Number Game

A game where the computer generates a random number, and the user tries to guess it. This project covers random number generation and conditional statements.

Project

Math Quiz

A quiz bowl-style trivia game where players answer questions on various topics.

Javascript

Project

Digital Clock

Build a digital clock that displays the current time and updates in real-time.

Project

Word Counter

Build a tool that counts the number of words, characters, and sentences in a given text.

Project

Groceries list app - 1

Develop a Groceries list application allowing users to add, display and mark tasks as completed.

Project

Groceries list app - 2

Develop a Groceries list application allowing users to delet, display and mark tasks as completed.

Computational Thinking

Project

My Story Adventure

Through the "My Story Adventure" project, users can foster their storytelling abilities, computational thinking skills, and creativity while sharing their narratives with others. Whether it's a thrilling adventure, a heartwarming tale, or a fantastical journey, the possibilities are endless in bringing their unique stories to life.

Project

Save Dino Babies

Let's create a game where you help Mama Dino rescue her hoard of babies!

Project

Racing Game

Utilize your coding abilities to breathe life into the racing game, incorporating functionalities like acceleration, steering, and collision detection. Personalize the appearance and performance of your race car, and engage in thrilling races against AI-controlled opponents or compete head-to-head with your friends.

Project

Basketball Game

Using your coding abilities, you will design the game mechanics, including player movement, ball physics, and scoring systems. You will code the player's actions, such as shooting, passing, and dribbling, as well as implement challenging levels and obstacles.

Minecraft (Block based)

Project

Trade Emporium

The first project on this module introduces students to Minecraft Game Interface, Game Controls, Code Builder, Coding Blocks, Coordinate Systems, Commands, Inventory Control etc. The project idea focusses on the development of a Trade Emporium with the help of blocks from Minecraft Inventory.

Project

Mining Adventure

Students go on a thrilling adventure to rescue trapped miners in a gold mine using Minecraft Education Edition. They learn problem-solving skills, teamwork, and critical thinking while navigating through challenging obstacles and finding creative solutions.

Project

Beacon Teleportal

Students explore the concept of teleportation by constructing an obsidian teleport portal in Minecraft Education Edition. They learn about materials, construction, and how to create a portal for fast travel between locations in the virtual world.

Project

Footprint Trails

The "Footprint Trails" project is a dynamic and interactive Minecraft initiative that encourages users to explore and leave a lasting mark on the landscape by creating railway tracks as footprints. As the user moves around, they'll lay down tracks, forming a unique trail. Later, this trail can be explored using a minecart, fostering creativity, exploration, and an understanding of biome diversity within the Minecraft world.

Minecraft (Text Based)

Project

Journey Through Coordinates

The project introduces players to the world of coordinates in Minecraft, where they embark on a thrilling journey through diverse landscapes, learning about position, real-world coordinates, and player coordinates while navigating through challenging quests and discovering hidden treasures.

Project

Block Mastermind

The project introduces players to the mind-boggling challenges of Block Mastermind in Minecraft. They engage in exciting puzzle-solving adventures, sharpening their logical thinking, pattern recognition, and problem-solving skills while deciphering complex block patterns.

Project

Dynamic Variable Adventures

The project introduces players to the dynamic world of variables in Minecraft. They embark on adventurous quests, where they learn to dynamically declare, assign, and update variables, unleashing the power of dynamic variable manipulation in their Minecraft creations.

Project

Operator Odyssey

The project takes players on an epic Operator Odyssey in Minecraft, where they explore the realm of operators. They embark on exciting challenges to master assignment, arithmetic, bitwise, comparison, and conditional operators, learning their usage and unleashing their potential in their Minecraft adventures.

Parental Guidance

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This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

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45

Group Classes

C$1649

taxes not included

Live video meetings

Ages 8-12 8-12

60 min

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Frequently Asked Questions

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What age group are BrightCHAMPS courses designed for?

Arrow Up

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.

Can I get the recording of the classes for my child?

Arrow Up

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Is there any homework or outside practice required?

Arrow Up

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

How are BrightCHAMPS classes conducted?

Arrow Up

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.

What devices or softwares are needed for classes?

Arrow Up

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

Does my child need prior experience in these courses or any other subjects?

Arrow Up

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

Can I reschedule or cancel classes, if needed?

Arrow Up

We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.

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