Program Overview
Personalized attention
Learn Robotics at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
4-8 age group
Tailored for curious learners in the 4-8 age group
What’s Included

120 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 1 to 2

Beginner
Assemble robots with motors, gears, and sensors; document and present projects.

Learning Goals
- Combine motors, gears, and multiple sensors in designs.
- Use loops, conditionals, and variables to solve challenges.
- Document design changes with photos and notes.
- Present robots in competitions and reflect on performance.
Lessons

Introduction to Tinkercad
This session aims to introduce students to the basics of circuit making by using tinkercad. The student learns how to use tinkercad for designing the circuit.
Jugaad Jack


I'm a RoboCHAMP
This is the Very First class to the journey of Jugaad jack, Today we will be Basics of Energy and Battery and charges..While making a custom Badge for children.

I Got a Fan
This Session will revolve around Learning Basics of Motor & building a fan using the setup.

Make Your own Colour
Design your Colour Magic show Learning About Colour theory & combination

LED Propeller
Curate your lighting patterns with a simple moving platform
Gadget Genius


Introdution to Microbit
The aim of this activity is to introduce students to the microbit & essential fundamentals of coding. Students will also understand how hardware & software work together

Animated Animals
The aim of this activity is to introduce students concept of loops in coding & applying it to make animated patterns on micro:bit LED matrix.

Music & Melody
The aim of this activity is to introduce the concept of conditions in coding. Also, the student learns about touch sensors & makes a mini guitar.

Graphical Dice
The aim of this activity is to introduce the concept of variables in coding. This session helps the students to apply the concepts of variables, nested conditions & logical operators to build a graphical dice.
Electronics Elite


Make your own torch
Learn about how to build your first with circuit with LED

LED on its Adventure
Learn about how to build Traffic controller

Sound machine
Learn about how to Control the loudness of Buzzer

Build Fan regulator
Learn about how to build a Fan circuit with speed control
Mechanics Maverick


Force
This session will introduce students to the fundamental concept of force and its role in causing changes in motion. Students will learn about different types of forces, such as push and pull force and how they interact with objects in their environment.

Motion
This session introduces students to the concept of motion, encompassing various types such as linear, circular, and periodic motion. Real-life examples of motion will be explored to enhance understanding.

Wheel & Axle
In this session, students will discover the wheel and axle, a simple machine streamlining object movement. They'll engage in hands-on activities to understand its principles and real-world applications.

Lever
In this session, students will delve into the lever, a fundamental simple machine. They will explore the mechanics of levers, their diverse applications, and their significance in everyday tools and machinery.
Robotics Foundation


Tokyo Drift
This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.

Roll 'n' Race
In this session, the student learns how to involve hardware to control sprites. This is accomplished by making a 2 player game wherein student will also get introduced to tactile buttons.

Think it, Lit it
In this session, we are making the student develop different customized moving animations on 7 x 5 led display.

The Discotheque
In this session, we are introducing touch sensors & it's response to the student. This is accomplished by making a robo piano that plays different musical notes on touch.
Fundamentals of AI & ML


Mirror mirror on the wall
This session introduces the student to Artificial Intelligence, uses of AI & applications of AI. The student explores face detection extension in this session & makes robot mimic human expressions.

Fruit Ninja
This session makes the student familiar with the video sensing application of AI. Here, the student makes a fruit ninja game which can be played by video sensing controls.

Treasure Hunt
Kit is programmed to detect text, read aloud & act according..

Global Weather Station
This session introduces student to the speech recognition application of AI. Here the quarky acts like Alexa & it detects human speech. On speech recognition, it fetches & displays weather data.
AI & ML for Robots


Trace the path
In this session, the student learns to calibrate IR sensors to detect colors & then based on the response of the IR sensor controls robotic movement. Finally, cumulating all the concepts to make a line-following robot.

Get the pizza!
In this session, the student develops an autonomous driving pizza delivery bot. Here, the robot drives itself to the pizza store automatically with the help of card & road sign detection.

Follow me
In this session, the student develops a robot that follows human body movements. This session gives an idea about gesture-controlled robots by making the student develop a hand-movement-controlled car.

AI Assistance Bot
In this session, the student is made to develop an assistance bot that recognizes the human's speech commands & accordingly recognizes the destination, thereby driving automatically to that location.
Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.