Program Overview
Personalized attention
Learn Coding at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
6-8 age group
Tailored for curious learners in the 6-8 age group
What’s Included

150 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 2 to 3

Beginner
An all-in-one tech journey covering coding, game and app development, 3D design, AR/VR, robotics, and more to develop future-ready skills.

Learning Goals
- Develop strong coding, game, and app creation skills
- Understand science and math through tech exploration
- Express creativity with digital art, websites, and 3D models
- Explore advanced tech like AR, VR, robotics, and physical computing
Lessons

Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
App Development


Number Lock Project
Students will review and solidify their understanding of concepts like "Control," "Math," "Functions," and "UI controls" in App Lab on code.org. They will apply this knowledge to create the "Number Lock" Project.

Rock Paper Scissors
Students will gain a detailed understanding of Functions, Variables, and If Else blocks. They will reinforce their knowledge by creating the Rock, Paper Scissors Game.

Report Card Part 1
Students will understand the concept of 'Reading and Updating' using a Database. They will reinforce their knowledge by creating a program called "My Favorite Food".

Flash Light App
Students will learn about the "App Lab Interface" and become familiar with blocks like "User Interface" and "Functions" in code.org. They will reinforce their understanding by creating the "Flash Light" App.
Game Development


Hungry Fish
Learn to utilize Object-oriented programming with Video sensing.

Universal Tour
Grasp the fundamentals of Object-oriented programming.

My Music Band
Comprehend the core principles of Object-oriented programming through Encapsulation.

Star Runner
Gain an understanding of Object-oriented programming using Abstraction.
Scientific Exploration


States of matter part 2
Learn about the states of matter and their properties through animation.

The four Seasons Part 1
Comprehend the animation of seasons and weather phenomena.

The four Seasons Part 2
Gain understanding of animating seasons and weather elements.

How do Plants Grow Part 1
Explore the animation of various stages in a plant's life cycle.
Codimath


Compare Values
Build a project based on comparison operators.

Programming and mathematical thinking: Arithmetic Quiz P1
Apply coding concepts to create a math quiz using coding.

Programming and mathematical thinking: Arithmetic Quiz P2
Utilize coding concepts to develop a fun math quiz.

Divide and Conquer
Create an educational video on division and multiplication using coding concepts, including animations and rapid-fire questions.
3d Modelling


Hot Air Balloon
Design a Hot Air Balloon.

Create 2D and 3D shapes
Understand the distinction between 2D and 3D shapes.

Basic Ring and Heart Ring
Create intricate ring designs using multiple 3D objects.

Design a Coffee Mug
Construct a vertical coffee mug design.
AR/VR


Pick me Please
Select a player for the Bowling game.

Hogwarts Calling
Create a 3D environment and upload objects in Co-Spaces.

Treasure Hunt
Develop a 3D game where hidden objects are found based on hints.

Trip to the Moon
Produce an animated rocket launch to the moon.
Design Thinking


Design heuristics
Enhance user experience (UX) by applying 10 Usability Heuristics.

Think out of the box
Introduce design thinking and apply it to problem-solving.

Stages of Design Thinking
Explore the stages of the design thinking framework and apply them to problem-solving.

User Centric Approach
Adopt a User-Centric Approach to design for users.
HTML and CSS


Our Environment Part 3
Arrange multiple images in a single row with CSS styling.

Gift Shop Part 5
Understand form elements and their properties.

My Profile Part 1
Learn the basics of HTML tags and apply CSS for webpage styling.

My Profile Part 2
Explore internal and external CSS, add content to a webpage, and learn additional CSS styling.
Microbit


Music with Microbit
Create melodious tones using musical tones and beats on Microbit.

Getting Started with Microbit
Get acquainted with Microbit.

Escape the Trap
Learn button usage and timing with Microbit.

Temperature Alarm
Measure and track temperature changes with sensors.
Certificate

Coding Foundation
This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.
Logic Building
Intermediate Loops
Conditional Logic



App Development
This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.
UI/UX Principles
Basic Interactivity
App Prototyping



Block Based Coding Foundation
This Certificate of Achievement will be awarded on completion of Game Development Module with high scores. All participants will be eligible for a Certificate of Participation.
Event Handling
Variable Use
Game Mechanics



Visual Design
This Certificate of Achievement will be awarded on completion of 3d Modelling Module with high scores. All participants will be eligible for a Certificate of Participation.
Design Principles
Color Schemes
Typography Basics



Web Development
This Certificate of Achievement will be awarded on completion of Design Thinking Module with high scores. All participants will be eligible for a Certificate of Participation.
HTML/CSS Design
JavaScript Basics
Page Layouts



Microelectronics
This Certificate of Achievement will be awarded on completion of Microbit Module with high scores. All participants will be eligible for a Certificate of Participation.
Circuit Theory
Sensor Integration
Basic Programming


Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.