Program Overview
Personalized attention
Learn Coding at your own pace with a teacher focused only on you
Teacher-led sessions
Real-time interaction and feedback with a dedicated teacher
60 minutes per session
Deep-dive into topics with focused 60-minute sessions
6-8 age group
Tailored for curious learners in the 6-8 age group
What’s Included

150 Interactive lessons
Built to engage

English
language instruction

Lifetime access
to course materials

Certificate
is awarded upon completion
Activity Overview

Grades 2 to 3

Beginner
An all-in-one tech journey covering coding, game and app development, 3D design, AR/VR, robotics, and more to develop future-ready skills.

Learning Goals
- Develop strong coding, game, and app creation skills
- Understand science and math through tech exploration
- Express creativity with digital art, websites, and 3D models
- Explore advanced tech like AR, VR, robotics, and physical computing
Lessons

Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
App Development


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Game Development


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Scientific Exploration


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Codimath


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
3d Modelling


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
AR/VR


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Design Thinking


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
HTML and CSS


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Microbit


Angry RoboCop
Unleash your coding skills with the introduction to conditionals in this project.

Water Cycle
Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

Help the duckies Part 1
Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

Geometric Shapes
Introduction to coding, programming, and command execution through engaging geometric shape project.
Certificate

Coding Foundation
This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.
Logic Building
Intermediate Loops
Conditional Logic



App Development
This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.
UI/UX Principles
Basic Interactivity
App Prototyping



Block Based Coding Foundation
This Certificate of Achievement will be awarded on completion of Game Development Module with high scores. All participants will be eligible for a Certificate of Participation.
Event Handling
Variable Use
Game Mechanics



Visual Design
This Certificate of Achievement will be awarded on completion of 3d Modelling Module with high scores. All participants will be eligible for a Certificate of Participation.
Design Principles
Color Schemes
Typography Basics



Web Development
This Certificate of Achievement will be awarded on completion of Design Thinking Module with high scores. All participants will be eligible for a Certificate of Participation.
HTML/CSS Design
JavaScript Basics
Page Layouts



Microelectronics
This Certificate of Achievement will be awarded on completion of Microbit Module with high scores. All participants will be eligible for a Certificate of Participation.
Circuit Theory
Sensor Integration
Basic Programming


Parental Guidance

This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.


Frequently Asked Questions


What age group are BrightCHAMPS courses designed for?

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.
How is my child’s data and privacy protected?

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.
Can I get the recording of the classes for my child?

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.
Is there any homework or outside practice required?

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.
How will Harvard help in my child’s journey with BrightCHAMPS?

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.
How are BrightCHAMPS classes conducted?

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.
What devices or softwares are needed for classes?

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!
Does my child need prior experience in these courses or any other subjects?

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.
Can I reschedule or cancel classes, if needed?

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.